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Dragon Quest Schatzkarten


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Dragon Quest Schatzkarten

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Dragon Quest Schatzkarten

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Treasure maps must be used in order to fight the most powerful monsters in the game, as well as find the best equipment and items. When viewed on the item screen, each treasure map displays description data.

This data contains the following:. There is a fixed number of possible world map locations where a map's grotto can appear.

For almost all maps, the grotto location is randomly selected from all the possible world map locations. However, maps shared using Tag Mode or by completing quests retain the same world map location.

To access a map's grotto, the player must find the location marked by the map on the overworld. When the map is activated, meaning it is in use and displayed on the top screen, the player will see an exclamation point above the hero's head on the bottom screen when they are in the correct location.

Pressing the 'A' button when this happens will cause the map's grotto to appear. Pressing 'A' again, enters the grotto. Once a map is put away, its grotto also disappears from the overworld.

However, activating the map again allows the player to re-activate the grotto. The world map location of a map is permanent after it has been received by the player.

For images of all the possible world map locations for each map, see List of treasure map grotto locations in Dragon Quest IX.

Each normal map is given a descriptive title which includes a level number. This level is a measure of difficulty for the associated grotto.

All normal maps which are not received via Tag Mode are randomly generated based on various criteria. See Normal map generation mechanics for a full description of the normal map generation process.

These maps are considered bonus material and are only received using Tag Mode, by completing specific quests, and as item drops from certain other treasure map bosses.

There are exactly 13 legacy boss maps in Dragon Quest IX. The legacy bosses are unusual in that you can give them the EXP normally obtained from defeating them so they can level up.

This increases their strength in battle, and adjusts their treasure drops. When entering Tag Mode, each player is able to choose a single treasure map which they possess to share with other games.

This map will be "copied", meaning the original player does not lose it by sharing it on Tag Mode. This method of sharing treasure maps is also used for various Dragon Quest IX events in order to share maps.

The 2 most famous maps traded via Tag Mode are the Masayuki map and the Locker map. The following quests give a treasure map as a reward for their completion.

Note that quests and higher are only available through the DQVC. After defeating certain treasure map bosses multiple times, the possibility exists that the boss will drop a specific treasure map.

However, only 5 bosses have the possibility of dropping a map and each of the 5 has a specific map which they drop. King Schott of Stornway Castle will give the player 1 random treasure map when speaking with him after completing the game.

Each normal treasure map has a specific number of floors, always culminating with a boss monster on the final basement.

Defeating this boss monster gives the player another normal treasure map. This is the primary method of obtaining new treasure maps, as there is no limit to the number of maps a player can complete.

A new map is given each time the player completes a normal treasure map, however, each map must be closed and reopened before it can be completed again.

Note that the exception to this is any grotto which has Greygnarl as a boss. For information on how each normal map is generated, see Normal map generation mechanics.

After completing a normal treasure map, another map is randomly generated and given to the player. The mechanics of how a new map is generated are somewhat complex.

Quality is a computed number between 2 and that is later used to determine how good the next map will be. A higher quality value yields more rare maps.

The formula for quality is:. The hero's highest vocation level is the highest level they currently hold in any single vocation. The hero's highest number of revocations is the highest number of times they have used revocation in any single vocation.

Note that revocation is the process used to change from level 99 in any single vocation back to level 1. The high and low values for quality are thus computed:.

After computing the quality value, the game randomly selects one of maps for that quality value. Since quality can range from 2 to , the total normal map possibilities can be computed as:.

Hence the reason high quality maps are so rare. For higher quality values, the possible maps contain grottos which are much longer and hold more powerful enemies, bosses, and treasures.

The following table shows the relation between the quality value and the map contents. Using this table, the game randomly selects an eligible value from each column according to the computed quality value.

For example, for the highest quality brackets and , a random boss is selected from all 12 possible bosses.

The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Higher values equate to more difficult monsters and better chest contents.

More simply stated, the rank increases by 1 for every 4 floors completed. So for the largest grotto 16 floors , the break down would be:.

Therefore, rank S 12 is the highest any grotto can contain, and can only appear from the 13th floor. Also note that not all monsters within a particular rank may appear on a floor.

Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the Masayuki map , as it contains a floor where only Metal King Slimes appear.

Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than Treasure chest rank is determined on a per chest basis.

This means that for a floor with monster rank 5, each chest could have a rank between 2 and 5. Each chest permanently retains its rank, so a rank 8 chest will always contain rank 8 items.

The treasure map must be closed and reopened in order for chests to respawn their items. The number of actual chests on any one floor is determined randomly.

This variability in the number of chests and their rank is the reason for the Locker map 's popularity, as it has a high amount of rank 9 and 10 chests.

There are 12 possible bosses for normal treasure maps. These bosses are indexed below in increasing order of difficulty:. The first ten bosses are implied at several points throughout the game and stated outright by Fowleye to be aspects of the Almighty, who was fragmented by Corvus and sealed into the grottos to ensure that he would not regain his power.

After defeating a boss, the treasure map must be closed and reopened in order for the boss to reappear. The treasure map name is generated based on the treasure map grotto contents and is structured as follows:.

Each portion of the map name represents an attribute of the grotto contents. Since the grotto contents are determined by the quality value listed above, the name is determined by randomly selecting from the eligible options for each portion of the name according to the grotto contents.

So for a map that has 8 floors not including boss floor , monster rank 5, and boss 5 the level would be computed as:. So the level will be between 37 and 47, depending on the random value generated between -5 and 5.

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When opened, a treasure map marks a particular spot on the world map where a secret grotto can be found. Treasure maps come in 2 varieties: normal and legacy boss.

Treasure maps play a major role in extending Dragon Quest IX's post-game by adding an unlimited amount of pseudo-randomly generated content.

Treasure maps must be used in order to fight the most powerful monsters in the game, as well as find the best equipment and items.

When viewed on the item screen, each treasure map displays description data. This data contains the following:.

There is a fixed number of possible world map locations where a map's grotto can appear. For almost all maps, the grotto location is randomly selected from all the possible world map locations.

However, maps shared using Tag Mode or by completing quests retain the same world map location. To access a map's grotto, the player must find the location marked by the map on the overworld.

When the map is activated, meaning it is in use and displayed on the top screen, the player will see an exclamation point above the hero's head on the bottom screen when they are in the correct location.

Pressing the 'A' button when this happens will cause the map's grotto to appear. Pressing 'A' again, enters the grotto. Once a map is put away, its grotto also disappears from the overworld.

However, activating the map again allows the player to re-activate the grotto. The world map location of a map is permanent after it has been received by the player.

For images of all the possible world map locations for each map, see List of treasure map grotto locations in Dragon Quest IX.

Each normal map is given a descriptive title which includes a level number. This level is a measure of difficulty for the associated grotto.

All normal maps which are not received via Tag Mode are randomly generated based on various criteria. See Normal map generation mechanics for a full description of the normal map generation process.

These maps are considered bonus material and are only received using Tag Mode, by completing specific quests, and as item drops from certain other treasure map bosses.

There are exactly 13 legacy boss maps in Dragon Quest IX. The legacy bosses are unusual in that you can give them the EXP normally obtained from defeating them so they can level up.

This increases their strength in battle, and adjusts their treasure drops. When entering Tag Mode, each player is able to choose a single treasure map which they possess to share with other games.

This map will be "copied", meaning the original player does not lose it by sharing it on Tag Mode. This method of sharing treasure maps is also used for various Dragon Quest IX events in order to share maps.

The 2 most famous maps traded via Tag Mode are the Masayuki map and the Locker map. The following quests give a treasure map as a reward for their completion.

Note that quests and higher are only available through the DQVC. After defeating certain treasure map bosses multiple times, the possibility exists that the boss will drop a specific treasure map.

However, only 5 bosses have the possibility of dropping a map and each of the 5 has a specific map which they drop. King Schott of Stornway Castle will give the player 1 random treasure map when speaking with him after completing the game.

Each normal treasure map has a specific number of floors, always culminating with a boss monster on the final basement.

Defeating this boss monster gives the player another normal treasure map. This is the primary method of obtaining new treasure maps, as there is no limit to the number of maps a player can complete.

A new map is given each time the player completes a normal treasure map, however, each map must be closed and reopened before it can be completed again.

Note that the exception to this is any grotto which has Greygnarl as a boss. For information on how each normal map is generated, see Normal map generation mechanics.

After completing a normal treasure map, another map is randomly generated and given to the player. The mechanics of how a new map is generated are somewhat complex.

Quality is a computed number between 2 and that is later used to determine how good the next map will be. A higher quality value yields more rare maps.

The formula for quality is:. The hero's highest vocation level is the highest level they currently hold in any single vocation.

The hero's highest number of revocations is the highest number of times they have used revocation in any single vocation. Note that revocation is the process used to change from level 99 in any single vocation back to level 1.

The high and low values for quality are thus computed:. After computing the quality value, the game randomly selects one of maps for that quality value.

Since quality can range from 2 to , the total normal map possibilities can be computed as:. Hence the reason high quality maps are so rare.

For higher quality values, the possible maps contain grottos which are much longer and hold more powerful enemies, bosses, and treasures.

The following table shows the relation between the quality value and the map contents. Using this table, the game randomly selects an eligible value from each column according to the computed quality value.

For example, for the highest quality brackets and , a random boss is selected from all 12 possible bosses.

The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Higher values equate to more difficult monsters and better chest contents.

More simply stated, the rank increases by 1 for every 4 floors completed. So for the largest grotto 16 floors , the break down would be:.

Therefore, rank S 12 is the highest any grotto can contain, and can only appear from the 13th floor. Also note that not all monsters within a particular rank may appear on a floor.

Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the Masayuki map , as it contains a floor where only Metal King Slimes appear.

Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than Treasure chest rank is determined on a per chest basis.

This means that for a floor with monster rank 5, each chest could have a rank between 2 and 5. Each chest permanently retains its rank, so a rank 8 chest will always contain rank 8 items.

The treasure map must be closed and reopened in order for chests to respawn their items. The number of actual chests on any one floor is determined randomly.

This variability in the number of chests and their rank is the reason for the Locker map 's popularity, as it has a high amount of rank 9 and 10 chests.

There are 12 possible bosses for normal treasure maps. These bosses are indexed below in increasing order of difficulty:.

The first ten bosses are implied at several points throughout the game and stated outright by Fowleye to be aspects of the Almighty, who was fragmented by Corvus and sealed into the grottos to ensure that he would not regain his power.

After defeating a boss, the treasure map must be closed and reopened in order for the boss to reappear. The treasure map name is generated based on the treasure map grotto contents and is structured as follows:.

Each portion of the map name represents an attribute of the grotto contents. Dragon Quest Rivals Rol. Dragon Quest Rivals es un videojuego de cartas coleccionables basado en Dragon Quest.

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Dragon Quest Heroes Rol. Dragon Quest II Rol. Dragon Quest I Rol. Obviamente, se adapta a las posibilidades de estos dispositivos, ajustando su control y apariencia.

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Dragon Quest Schatzkarten Engelsfälle

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