Alles Wissenswerte über Doppelkopf: Grundlegende Regeln und die besten Strategien, mit denen du das beliebte Kartenspiel gewinnst. Blatt; Regeln; Spielen; Punkte; Sonderregeln; Lernen. Doppelkopf — für Anfänger. Doppelkopf ist ein altes deutsches Kartenspiel, in aller Regel. Gratis Doppelkopf online spielen ✓ Im Browser oder per App ✓ 3D Umgebung mit einzigartiger Community ✓ Jetzt Kostenlos Doppelkopf spielen ➜ HIER.
Doppelkopf ist ein Kartenspiel für vier Personen. Es gibt aber auch Variationen für drei bis sieben Spieler. Über die Geschichte des Spiels ist nicht viel bekannt. Wahrscheinlich ist Doppelkopf aus dem Schafkopfspiel entstanden, das schon seit. Doppelkopf ist ein Kartenspiel für vier Personen. Es gibt aber auch Variationen für drei bis sieben Spieler. Über die Geschichte des Spiels ist nicht viel bekannt. Blatt; Regeln; Spielen; Punkte; Sonderregeln; Lernen. Doppelkopf — für Anfänger. Doppelkopf ist ein altes deutsches Kartenspiel, in aller Regel. Gratis Doppelkopf online spielen ✓ Im Browser oder per App ✓ 3D Umgebung mit einzigartiger Community ✓ Jetzt Kostenlos Doppelkopf spielen ➜ HIER. Kostenloses Online Doppelkopf seit Im Einzel-, und Mannschaftsligabetrieb mit vielen Statistiken. Über Spieler. Das Beste Doppelkopf nur bei. Seit über Jahren ist Doppelkopf als sehr beliebtes Kartenspiel etabliert. Mit wenig Karten kann in gemütlicher Runde ein anspruchsvolles. Doppelkopf ist ein Spiel, das deutschlandweit gespielt wird, weshalb es sehr viele unterschiedliche Regeln gibt, die besonders regional variieren. Damit nicht.
Blatt; Regeln; Spielen; Punkte; Sonderregeln; Lernen. Doppelkopf — für Anfänger. Doppelkopf ist ein altes deutsches Kartenspiel, in aller Regel. Doppelkopf ist ein Spiel, das deutschlandweit gespielt wird, weshalb es sehr viele unterschiedliche Regeln gibt, die besonders regional variieren. Damit nicht. Doppelkopf ist ein Kartenspiel für vier Personen. Es gibt aber auch Variationen für drei bis sieben Spieler. Über die Geschichte des Spiels ist nicht viel bekannt.
Doppelkop Doppelkopf — Card Game VideoDoppelkopf - Diese Hochzeit spielt man lieber allein
The basic score for the game is one point; this is what the Re team win if they take at least card points and nothing else happens.
If the Kontra team ; take at least points, they win two points, one for the game and one for being gegen die Alten against the old women.
An announcement of "Re" or "Kontra" adds 2 further points to the score for the side that wins the game. If both are announced, that makes 4 extra points in total.
For example, if "Re" and "Kontra" are announced and the Kontra team win, they score 6 points altogether game 1, against the old women 1, Re 2, Kontra 2.
Announcements of "No 90", "no 60", "no 30" and Schwarz increase the score by an extra point each. However, if the team fails to fulfil the announcement, they lose the whole game, and the scores for all the points they would have won.
For example, if a side announces "Re", "no 90" and "no 60" they need at least card points to win. If they take only card points i. If the "no 60" had not been announced the Re side would instead have won 5 game points Game, Re 2, no 90, no 90 announced.
If they had only announced Re they would have won 4 Game, Re 2, no Another example: One side announces "Re" and "no 90", the other "Kontra".
The Re team take 88 card points no They lose 9 no 90 made by the Kontra side, game, women, Re 2, Kontra 2, no 90, no 90 announced.
In addition to the points described above, there are a number of game points that can be scored during play, which are independent of the game and other points, and can be scored by either team whether or not the game succeeds.
These are:. All these points apply to the whole team - for example if you win the last trick with a Charlie, your partner benefits as well. It is possible for two or three points to be scored on one trick, e.
Tournaments are normally played in a number of sessions of 24 deals, each session consisting of 20 normal hands plus 4 compulsory solos if their are five players rather than four, then 25 hands with five solos.
Each player must bid one "compulsory" solo during the session, and may bid other "lust" solos. The first solo each player bids is counted as their compulsory solo, and they get the lead.
After the hand the same dealer deals again. A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo the earliest in the bidding order plays.
If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo.
The rule that the first of equal cards wins makes it very important to lead your ace of a side suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.
If you happen to have both aces in a suit, then it is not urgent to lead one. Therefore, if on lead at the start, you priorities are usually:.
After this, you normally try to give the lead to your partner. If you are on the Re side you will normally lead a trump to your partner's Q.
If on the Kontra side you may lead a side suit this is not always done, but gives a good indication of which side the leader is on.
However, if your partner has said Kontra you should lead a trump as they should have at least one 10 and may well want you to lead trumps.
If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.
Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.
It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.
If you announce Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength normally high trumps, which are very important in play.
If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.
It is almost always correct to announce a marriage - rarely will you have a hand so good that it is profitable to go solo instead. It is always desirable to become the partner of a player with a marriage - you get a partner with at least 2 high trumps.
Therefore, if on lead against a marriage you might lead a 10 to win the trick; otherwise you could lead an ace in your shortest suit.
A game with Armut poverty is easier to win than it sounds, because the poverty player can discard valuable cards on partner's tricks, and also because the accepting player gets the chance to create voids.
When considering a solo, possession of the initial lead is a big advantage on most hands. Trump solos require a much stronger hand than you might at first think, and these hands will also play well in a normal game.
For an Ace solo, a five card suit to A A 10 will normally capture over 60 points. For a Queen or Jack solo 4 trumps are often sufficient, but you also need a reasonable number of aces.
It is often bad to lead the second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.
In tournament play, it is very likely that a player will not get a hand which warrants a solo bid during the session and so a compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re.
The second 10 of hearts wins if both are played to the same trick. This reduces the power of these cards, and prevents the lead of one in order to become the partner of a marriage.
Variant: the second 10 of hearts wins except on the last trick. If several players want to bid a solo, a player later in the bidding can announce "no 90".
The first player may either pass, letting the second solo play, or hold the bid and themselves play in solo with no 90 announced; the second solo may then announce no 60, and so on.
The first player can hold this by making the same announcement, which in turn can be outbid with a further announcement, and so on.
Many people remove all the nines and play with a 40 card pack. This makes the trumps even more important and reduces scope for play in the side suits.
Some play that Re and Kontra double the score for the game, rather than adding two. Some play that the scores for foxes and Charlie are also doubled.
A player with particularly bad cards can annul the hand and demand a redeal. There are various versions of what you need to do this:.
The number of cards required for each announcement is 12 for Re or Kontra, 10 for no 90, 8 for no 60, 6 for no 30, 4 for schwarz.
This remains the same even when a marriage has been announced; in this case, a player who does not yet know which side they are on may say "double" instead of "Re" or "Kontra".
When playing with 40 cards, there is a bonus point for a trick consisting of all 4 hearts two aces and two kings. A king solo is allowed - similar to the queen and jack solos but with the four kings as trumps.
Genscher A player who holds both kings of diamonds can, when playing the first of them, announce Genscher and choose a new partner - obviously someone who has already won plenty of points.
If the player with the kings belongs to the Re-team, the chosen partner from that moment also joins the Re-team, and the Genscher's old partner goes to the Kontra-team.
Conversely, if the Genscher announcer is on the Kontra-team, the chosen partner joins that team, and Genscher's old partner joins the Re-team.
All announcements, such as 'no 90', 'no 60', etc. A Doppelkopf, rather than being a trick containing 40 or more points, is a trick which contains two pairs of identical cards.
All solo contracts score double alternative: all solo contracts are automatically considered to announce Re. If several players want to bid solo, the one latest in the bidding rather than earliest has precedence.
There is a bonus score of 2 for winning the last trick with a fox, or for catching a fox in the last trick. Some also play that catching a fox on the first trick counts 2.
Although there is a point for winning the last trick with a Charlie, there is no penalty for playing a Charlie to the last trick, if the opponents win it.
After certain events there is a Bockround, in which all scores are doubled - this starts with the deal after the event that caused the Bockround, and continues for one deal by each player - i.
Events which may be agreed to cause a Bockround include:. Instead of the partnerships being determined by the queens of clubs, it is the holders of the two kings of diamonds who are partners and form the Re team.
The kings of diamonds are the highest trumps instead of the tens of hearts. The tens of hearts are ordinary hearts between the aces and the kings.
This is not played at the same time as variation 14 or The declarer in a solo makes the opening lead, and afterwards the same dealer redeals the next hand.
The 10s of hearts do not count as trumps, but as ordinary hearts. The highest trumps are the queens of clubs. This was the original rule but is rarely played nowadays.
If the first trick contains 30 or more points the winner must say Re or Kontra as appropriate. If the trick winner's team has already announced Re or Kontra, the trick winner must announce "no 90".
Schwarze Sau Black Sow. One round of this is sometimes played after a Bock round or one game after each Bock game.
The player who ends up with the second queen of spades in his or her tricks is playing alone - the hand is scored as though that player was playing solo.
Scharfe Sharps. If a player holds both kings of hearts, these are called "scharf" sharp. The holder announces "scharfe" when playing the first king of hearts.
When the kings of hearts are sharp, they count as trumps ranking between the 10s of hearts and the queens of vlubs. If no kings of hearts are played to the first heart trick, this may be taken as a clue that someone probably has Scharfe.
This is a system of signalling for tournament use. The system involves choice of lead, timing of announcements and deliberate hesitation during the play Bridge players may be shocked by this last idea, but in Doppelkopf it is legal to hesitate intentionally, for example when waiting to see whether your partner wants to make an announcement.
At GameDuell you can play Doppelkopf online against live opponents. Fuchstreff is a free Doppelkopf community site where you can meet other players and play Doppelkopf online.
From Skat With Michael Fischer's Net Doppelkopf program, available from his Cutesoft site , you can play against the computer or against live opponents over a local network or over the Internet.
Jan Spiess's Live Doko site , you can play Doppelkopf on-line against live opponents. Doppelkopf Palast is a cross-platform multiplayer Doppelkopf app which allows users of Android, iOS and Facebook to play together.
The website is in German but a complete English language version is available. Isar Interactive publishes a Doppelkopf app for Apple and Android devices.
Free Doko is the home page of a project to produce a free Doppelkopf computer game. Doppelkopf This page is mostly based on a contribution from Noel Leaver.
Deal Dealer shuffles and the cards are cut; then all the cards are dealt out, three at a time starting on dealer's left and continuing clockwise.
Bidding The bidding consists of a single round starting with the player to dealer's left. The possibilities, from lowest to highest, are: Hochzeit marriage Armut poverty Solo various types Whoever has the highest ranking Vorbehalt plays their game.
Normal Game In the normal game, when everyone says "Gesund", the cards rank as above and the two players who hold the queens of clubs known as the old women are partners against the other two.
Hochzeit marriage Usually a player who has both queens of clubs will not be strong enough to play a silent solo, and will want a partner.
Armut poverty A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty. It is no surprise that GameTwist has long since established itself as a popular Doppelkopf haunt, for you can have fun with other players here and show online that you are a dab hand at this card game!
Tip 1: Find like-minded people Nobody can teach Doppelkopf more effectively than genuine Doppelkopf enthusiasts and experienced players!
There are even Doppelkopf forums where you can talk about the card game and read up on strategies which might come in very handy.
Use any information you can pick up in the course of the game and take probabilities of certain hands into account to give yourself an edge! You can find several analyses and probability calculations online that might improve your game.
Tip 3: Finding your partner early on is vital! The earlier you find your Doppelkopf partner, especially with strong hands, the better your odds will be.
There are plenty of opportunities to do so, for example with signal cards. Tip 4: Stay keen! If you want to become a pro at Doppelkopf , you have to give yourself time to understand the game.
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